![]() Let It Shine Page 2 of 3 The problem with this effect is it leaves a very noticeable line through the layer. It would be great if Polar Coordinates supported mirrored edges, but it doesn’t. However, there are two other effects that do. Step 6: The first effect you could apply is the Mirror effect. It needs to be placed between the Fractal Noise and Polar Coordinates effects in the Effect Control Panel.[an error occurred while processing this directive] ![]() You will need to set the Reflection Center of the Mirror effect to the center of the layer. In our example, 150, 150 will do. ![]() If you don’t want to apply the Mirror effect, you could alternately apply the Motion Tile effect in its place and set the Tile Width to 50%. You will also need to turn the Mirror Edges On. ![]() While the end result of these two effects eliminates the hard edge, both effects end up mirroring half of the layer, and this will create a slight symmetry in the final effect. Step 7: Finally, Radial Blur needs to be applied. However, if you apply Radial Blur to the Noise Layer, the effect will clip when it reaches the edge of the layer. ![]() Also, you get a very weird rendering error in the form of a solid area of non-blurred image jutting off the bottom of the layer. To solve both of these problems, create an Adjustment Layer above the Noise layer. Apply Radial Blur to the Adjustment Layer, turning the amount to 100, the Type to Zoom, and the Anti-aliasing to High. ![]() ![]() Step 8: Above the Adjustment Layer, add your planet or other element. To commemorate the recent NASA rover landing, I quickly recreated the planet Mars using NewTek’s LightWave 3D (v. 7.5). ![]() ![]() Prev 1 2 3 Next [an error occurred while processing this directive] ![]() |
||