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San
Jose, Calif., March 10, 2000 -- Discreet, a division of Autodesk, Inc.,
announced that it plans to release key character animation technology
as Open Source code for selected features of its 3D Studio MAX R3 software.
Through
Open Source, Discreet plans to facilitate and accelerate the integration
of the authoring environment with the runtime game engine. This binding
of the programming and art disciplines is the future of game development
and game play. It facilitates rapid innovation enabled by the flexibility
of Open Source. Discreet, already a pioneer in shipping source code
with the application, is actively taking the lead in promoting the availability
of Open Source code for 3D content creation tools in the games industry.
"You can't deliver a black-box 3D content creation tool to a game
development team and expect innovation," says Jeff Yates,
games industry manager at Discreet. "Content creation tools have
to take better advantage of the fact that game developers are among
the brightest and certainly the most adventurous programmers in the
world. An Open Source pipeline for information exchange, at the source-code
level, enables rapid innovation and deeper integration between authoring
tools and next-generation game engines."
Against this backdrop, and in an effort to seize the opportunities presented
by Open Source, Discreet is opening access to character animation technology
as a byproduct of its core games software offering (3D Studio MAX R3.1
and Character Studio R2.2). Core features of 3D Studio MAX R3.1 whose
source code will be released include the following:
Discreet
sees this move as a natural continuation of its established position
in the game industry, and invites its technology partners and competition
to embrace and encourage Open Source in the game development community
for the benefit of creative professionals innovating on next-generation
technologies.
"At Discreet, we have always shared selected source code with our
development community through the Autodesk Developer Network," Yates
added. "But now, with the first round of next-generation games already
under development, we have to tie into an industry standard that will
ensure all game developers have access to our source code with minimal
business or legal hassles."
So that the game development community can fully leverage the availability
of selected source code, Discreet will launch a new Open Source website
for the download of Open Source code that will maximize the use of 3D
Studio MAX for next-generation game development. Games programmers will
be able to download, use, modify, and optionally upload relevant source
code and related technology for Discreet's next-generation game authoring
tools. Discreet will provide original samples according to the industry-accepted
terms and policies of Open Source development (www.opensource.org)
-- namely, developers are free to use, modify, and integrate the samples
into any application without restriction. Discreet's new Open Source
website location/URL is http://support.discreet.com/%7Emaxopensource.
For more information about Discreet products and gaming, go to
http://www.discreet.com/gamezone.
About Discreet
Discreet, a division of Autodesk, Inc., develops systems and software
for visual effects, 3D animation, editing, and production used in the
creation of digital moving pictures for video, HDTV, the Web, broadcast
graphics, interactive games, and feature films. Discreet products are
used extensively in film and video postproduction, animation, games,
multimedia, broadcast on-air graphics and programming, and on-air event
coverage.
Source: Discreet
Web Site: http://www.discreet.com
http://www.ktx.com
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