4)
How would the final product be distributed?
Most likely by Internet, since the normal distribution channels seem
to be only looking for reformulated versions of older products with
saleable names from proven vendors. Indeed, the distributors I have
approached Sapphire with had the option of seeing it as
an original product, or a sequel to another presold
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story...every
time, those folks said "Make it a SEQUEL." Hey, I understand why...they
gotta eat, and they don't like to gamble on new when old sells.
Hopefully, the Internet market will let the Sapphire characters
address mature topics and have evolving mature relationships, and do
so tastefully and for plausible reasons. I sure hope so, since right
now, only the Japanese and European markets seem able to handle mature
topics in animation's normal distribution channels. I'd like to see
an American outfit do the same, but none have.
5) As the tools have advanced, so has your product. Do
you see it differently now? Can you fulfill more of what you saw originally?
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I do see Sapphire differently. It's far more focused (indeed,
BEING focused) now than it was of old, and has more subtle quirks in
the characters and story. Same for the animation, which is admittedly
more limited than full-on classic animation, but does have unusual fluidity
for the motions it does encompass. The improving tools do make more
possible. The old SWAMPRACH test, done years ago, couldn't have the
timing nuances nor the lighting that the latest DOORRACH test does (the
shuddering gives more of a feel of Rachel straining to get to Jonathan).
Thank the new tools like Boris Continuum and refinements to existing
tools like After Effects and Commotion (I did get a few tweaks to older
tools as well). Also, the 3D tools have become fast enough and flexible
enough to allow me to consider more of the animation as well as future
backgrounds to be done as 3D.
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