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click
me to get a closer look
click here
to get a QT movie
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6)
The movement you get is so unique how do you get it?
The movement is mostly due to Movie Flo's helmech spline timing and
careful placing of the keys. Since Movie Flo is layer based, I stagger
some of the layers' keys to prevent all the layers getting switched
at once. Movie Flo is also one of the very few warp programs that allows
one to bend things along an arc (like bending an arm from its elbow)
without the objects' length collapsing along the axis perpendicular
to the arc.
Also, MF lets me warp the head or body so that it appears to rock toward
and away from us (look closely at DoorTugRach
and KissRach
and you can see this in action on their heads). QT movies from other
morph programs, which are used to animate head expressions and hands,
are used in MF layers instead of still art. This still keeps the cel
count down and lets me do some really subtle expression changes that
would take a long time to draw precisely, but which boost the character's
believability.
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click
me to get a closer look
click here
to get a QT movie
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Also,
all the movies are rendered as single frame "ones." I could cheat and
render them twice as short then use Boris Continuum Velocity remap or ReelSmartMotionBlur
to stretch the movie back out, or just render it in AE at 200% timestretch
so it renders as "twos." That can work fine with fast moving animals,
as Warners and Disney has proved over many years. But for human characters,
I find "twos" animation choppy and unbelievable, especially if a character
is moving slowly.
The shakes and vibrations, originally a horribly tedious job in After
Effects time remapping, now come from the Boris Continuum Sequencer plugin. The Furious
Fred was done the old hard way and took an hour to set up just those
stagger keys.
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click
me to get a closer look
click here to get a QT movie
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What
is nice is that Boris Continuum Sequencer can be combined with Boris Continuum Composite to get
part of the character to shake while the rest of it retains normal motion
(so DoorTug
Rachs' skirt swish can be pretty much unaffected by her upper body
shaking).
7) What are some of the render times you are getting?
On a G4-450 MP machine, WalkRach
warp renders in 10 minutes and her AE renders are from 1 to 20 minutes,
depending on complexity (the Castle
walkthrough took 45 minutes). KissRachs' warp render takes 1.5 hours
and the AE render (a complex one with numerous effects and camera moves)
another 1.5 hours.
DoorTugRach took 30 minutes to warp and 40 minutes to render. Once Boris
gets their filters to support MP, the AE render times should improve
by 50 - 60%. Sadly, Movie Flo does not support MP, but MP machines sped
it up around 10%.
8) Are you animating for a D1 output?
Yes...but I also work at film resolution and smaller sizes. The movies
are often rendered in two size formats at the same time...usually D1
and a small test size.
9) How about audio and music?
I got the green light today to mention that William Stromberg,
the award winning composer who did the music for TRINITY AND BEYOND,
THE ATOMIC BOMB MOVIE, was enthused enough about SAPPHIRES to offer
to develop an original piece of music for the one minute pilot.
Considering his considerable movie music writing experience and his
work with the Moscow Symphony Orchestra, that has been one major incentive
for me to try to finish the pilot this year.
These
movies are from Secret of the Sapphires, Kurt Wiley's
original production planned as a pilot to be completed sometime in year
2001. They are all ©2000 Kurt Wiley, and are not to be redistributed
without permission. If posted on the Internet, the movies must display
©2000 KMW either on an overlay or next to the movie. The backgrounds
used for SAPPHIREs' tests, with the exception of the Swamp, are TEMPORARY
and used solely to showcase animation and effects. New backgrounds including
3D props will be created for any actual production.