Review of Right Hemisphere's Deep Paint 3D 1.5 with Texture Weapons.
by Pamela Rutherford

Part 1, 2, 3, 4, 5

 

 

 

 

Preference tip:
An interesting preference feature is the pop-up window that appears every 10 minutes (or the interval you set in preferences) which reminds you to save. You can answer yes or no and continue working. I like this feature it helps me keep track of time. Ha. Ha. We all know how that goes…. "What do you mean I've been at my computer for three days, my software has only prompted me to save only 432 times…?!!…Oh, alright, I'll sleep now if I have too." Creature of our creations, aren't we!?!!


 



The Interface:
The interface is easy to understand and you can start working immediately. It reminded me a lot of Fractal Design's Painter with its preset brushes and menus. However, DP3D has a lot more to offer, from the powerful brush options and customizing to its interaction with Photoshop, models and 3D animation packages.



An Overview:
This is a DP3D file off the CDROM with out any changes to it. (Frame 1)

The Brush Size: This can be adjusted by clicking and holding the left mouse button or stylus down and moving it up or down. (Frame 2).


The Brush Strength: This can be adjusted by clicking and holding the left mouse button or stylus down and moving it left or right. (Figure 3).


Lighting: You can use the Lighting Tab in the Commands menu to change the direction the light shines. (Figure 4).


Adding Color: Simply click on the color channel in the tool palette and paint to add color to an object. (Figures 5 and 6). Remember that you can adjust the strength of the brush so not to color you object a solid color.


Adding Shine: Simply click the shine channel in the tool palette and paint to add shimmer or shine to an object. (Figures 7 and 8).


Adding Bump and Shine: Simply click on the bump, shine and glow channels on the tool palette to add a high gloss to an object. (Figures 9 and 10).


Adding Glow: You can add glow to enhance the shine on the object's surface. (Figure 11).


Cloning: This tool works kind of like the Rubber Stamp tool in Photoshop. With this brush you can add details or turn an image into a painting, sketch and so on. The nice thing about this tool is you can create a pattern of color by having the brush settings large and dense, then go back over the newly created image with a different brush and bring back details into your image. (Figure 12).


Texture Paint: This brush tool allows you to paint with predefined and custom brushes. You have control of the brush's scale, hue, satuation, rotation, opacity with positioning, alpha channels for three dimensional brushes and the use of your own images to define of color, bump, shine and alpha channels. (Figure 13, 14 and 15).


Text tool: You can use this tool to apply text to an object. The text will follow the object's contour. (Figure 16 and 17 motion to show text across contour of face).


A Review of Texture Weapons will follow.