Modeling Sci-Fi Spacecraft in Lightwave Using VertiBevel

By Jon Carroll

PART 1, 2, 3

 

 

 

 

Shekinah Studios' VertiBevel is a plugin for Lightwave 3d that gives more flexibility to the user in creating polygonal detail on their

click on any image to get a closer look

Lightwave 3d models. It has been crafted to combine certain features of Lightwave's built-in Bevel and Smooth Shift functions and add enhanced functionality for the user. VertiBevel adds several capabilities, allowing the user to bevel several selected polygons as a group, the ability to set up multiple subsequent bevels, and the ability to actually draw the edge profile of your bevel before it is performed. It also allows you to use ESP... That is, select points along the edge of a bevel and then exclude the selected points (hence ESP) from the inset of the bevel.


Using VertiBevel
One of my various pet projects has been attempting to build a model of a starship in the style of the late 1970s TV series Battlestar:Galactica. From the time I received VertiBevel I knew it would be a very serviceable tool in creating a model with this level and style of detail. I had already previously built a partial outer hull for the model and will walk through using VertiBevel to help create details.





Here you can see the basic hull shape. Some detail had already been started, but we're going to use VertiBevel to enhance that detail as well as add much more.






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