Modeling Sci-Fi Spacecraft in Lightwave Using VertiBevel

By Jon Carrol

PART 1, 2, 3

 

 

 

 

One of the big problems in creating a large, detailed-looking 3d model is the tendency of 3d modeling programs to create unnaturally sharp edges. In nature, and even on machinery, edges are never sharp and an edge is never a perfect 90-degree angle. By using VertiBevel to create multiple bevels at the interface between surfaces, essentially creating a round or a fillet, you can add to the realism of your model, as well as making it more visually interesting as specular highlights travel across these rounded edges.

This is the aft edge of the hull right along the side of the engine pod. The "little" notch in the side of the hull is where anti-fighter "turbolasers" are placed. It may seem like a tiny detail until you realize it is 2.8 meters tall. I'll use VertiBevel to give the entire edge at the back of the engine pod a slight rounding effect, which will help provide a better feel for a ship that is supposed to be hundreds of "yahrens" old.
As you can see i have actually drawn out a curved profile for the edge within the plugin's interface. this produces the results shown below...
 
That corner now has a nice rounded edge much more in keeping with the scale of the ship.




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