![]() Modeling Sci-Fi Spacecraft in Lightwave Using VertiBevel By Jon Carrol PART 1, 2, 3 |
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One
of the big problems in creating a large, detailed-looking 3d model is
the tendency of 3d modeling programs to create unnaturally sharp edges.
In nature, and even on machinery, edges are never sharp and an edge
is never a perfect 90-degree angle. By using VertiBevel to create multiple
bevels at the interface between surfaces, essentially creating a round
or a fillet, you can add to the realism of your model, as well as making
it more visually interesting as specular highlights travel across these
rounded edges. |
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