MAX Head Room


A step-by-step tutorial by French animator Etienne Fraisse on how to build a head (left) in 3D Studio MAX.

By Etienne Fraisse

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1.) Begin by tracing the profile of the head. The position from points is very important, as we will see later.

2.) Trace the curvature of the nose in profile, then to position point in the view of face. Be careful, there has to be correspondence between points of the two splines. Attach the spline of the head to the spline of the nose.
3.) Activate the function "Snap 3D" (to the vertices) and choose "create line" in edit spline, to connect the corresponding point to form the nose. Afterwards, delete the vertex (a).
4.) With the SHIFT Key pressed, move the Nose to create a "Reference," to apply the modifier "surface" there, and finally a texture "double side." Create an "instance" from the reference with the function "mirror." Thus, all modification brought to the original spline character will be applied on the reference and to the instance….
5.) Result obtained in the perspective window.


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